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Realm Royale Engineer Guide - Engineer Abilities

Realm Royale Engineer Guide - Engineer Abilities

Realm Royale Engineer Guide - Engineer Abilities

Engineer Abilities

Passive Ability

The Engineer possesses an unnamed passive ability that restores five points of armour per second.
Not only does this provide you with an additional protective "barrier" in combat, it also means you don't have to down quite so many potions, leaving you free to spend Shards on more pressing items such as your Legendary weapon (which, by the way, is a really important craft to get finished as quickly as possible).

Engineer Ability #1: Thrust

Thrust is the Engineer's core mobility ability, and it propels you high up into the air so you can both fire down on enemies on the ground, or just do a quick scope of the environment in front of you so you don't wander absent-mindedly into an ambush.

Primarily though, you should use Thrust to gain an aerial advantage over your current target. You'll find it a lot easier to target them from height, while they will have a much tougher time of things trying to return fire and take you out.

This ability also has quite a short cooldown, so you should use it pretty freely to maintain your advantage in battle.

Upgrades
Cooldown - 8 / 7 / 6 / 5 seconds

Engineer Ability #1 Fire Bomb

Fling the Fire Bomb at an enemy target and you'll not only do some initial damage but also create a pool of fire. If they don't get out of there pretty sharpish, they'll continue taking more damage over time. If you can draw your opponent into a confined space before dropping this ability, they'll be toast before you know it.

Upgrades
Cooldown - 16 / 14 / 12 / 10 seconds
Damage - 3 / 4 / 5 / 6 % of max HP per tick

Engineer Ability #2 Barricade

Barricade is - surprisingly enough - a defensive shield that will keep enemy fire off you and your teammates. This is a core ability for the Engineer that you'll make frequent use of, and it goes without saying that this is great for providing added protection for either your offensive Turret or your Healing Totem.

Upgrades
Cooldown - 16 / 14 / 12 / 10 seconds
Duration - 4 / 6 / 8 / 10 seconds

Engineer Abiltiy #3 Deploy Turret

Deploy Turret allows you to place offensive units on the battlefield that will automatically fire upon any opponents that come within range of them. This is an incredibly powerful ability that will both distract the enemy, force them to fight on unfavourable terms and whittle down their health bar remarkably quickly in combination with your other offensive tools.

Upgrades
Cooldown - 20 / 16 / 12 / 8 seconds
Duration - 25 / 30 / 35 / 40 seconds

Engineer Abiltiy #4 Healing Totem

People tend to pick either Deploy Turret or Healing Totem in their loadouts. This latter ability works particularly well when you're playing in Duos or Squads as the benefit is multiplied and you can afford to sacrifice a little offense thanks to the presence of your friend(s).

Upgrades
Cooldown - 20 / 16 / 12 / 8 seconds
Duration - 4 / 6 / 8 / 10 seconds

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