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Realm Royale Hunter guide: Hunter Abilities

Realm Royale Hunter guide: Hunter Abilities

Realm Royale Hunter guide: Hunter Abilities

Hunter Abilities

Passive Ability

The Hunter’s passive ability grants a 10% buff to Swap Speed and Reload Speed.
With this buff you’ll be better equipped to swap weapons in the fly during a gunfight, and having extra sleight of hand when it comes to reloading will give you a nice edge over your opponents too.

Hunter Ability #1: Dodge Roll

This ability allows you to quickly roll in the direction you’re moving in, and it’s ease of use in all manner of situations makes it one of the best abilities in the game (in our opinion, of course).
It’s so simple and yet it can be used in so many situations. You can chase enemies down, retreat, dodge and simply use it to traverse the environment a little more quickly than usual.

Upgrades
Cooldown - 5 / 4 / 3 / 2 seconds

Hunter Ability #2: Blast Shot

Use Blast Shot and you’ll fire an explosive projectile that’ll deal some serious burst damage to an enemy. It’s nice and simple - use it to increase your damage output in an instant, either to dent an enemy’s health bar straight away or finish an opponent off.

Upgrades
Cooldown - 12 / 10 / 8 / 6 seconds
Damage - 315 / ? / ? / 750 damage

Hunter Ability #3: Flare

Fire a Flare into an area and it’ll reveal enemies within its radius of effect. This is especially useful for getting the drop on opponents who are hiding out in buildings, or when you want to clear out an area without running the risk of being backstabbed by a particularly stealthy player.

Upgrades
Cooldown - 14 / 12 / 10 / 8 seconds
Radius - 120 / 150 / 180 / 210

Hunter Ability #4: Proximity Mine

This is a mine that explodes whenever enemies are near, but be aware that it has fallout damage, dealing less at the edge of the explosion. This isn’t the strongest ability in the game, but throw it down just outside doorways or in an area you’re fighting in already and it can certainly catch an enemy off guard.

Upgrades
Cooldown - 20 / 16 / 12 / 8 seconds
Damage - 750 / 900 / 1,050 / 1,200 damage

Hunter Ability #5: Withdraw

This ability makes you leap backwards and enter stealth briefly, which makes it a brilliant method for escaping in a pinch. What’s more, you'll find it’s most effective when you’re fighting within a cluster of buildings, as going into Stealth mode allows you to slink away into an unknown location.
Upgrades

Cooldown - 14 / 12 / 10 / 8 seconds
Duration - 1 / 2 / 3 / 4 damage

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